OmnisGM / rules
GitHub ↗
D&D · SRD 5.2.1 (5.5e, 2024)

Deva Medium Celestial (Angel), Lawful Good

Armor Class
17
Hit Points
229 (27d8 + 108)
Speed
30 ft., Fly 90 ft. (hover)
Initiative
+4 (14)
STRDEXCONINTWISCHA
SCORE181818172020
MOD+4+4+4+3+5+5
SAVE+4+4+4+3+9+9
Skills
Insight +9, Perception +9
Resistances
Radiant
Senses
darkvision 120 ft.; Passive Perception 19
Languages
All; telepathy 120 ft.
CR
10 (XP 5,900)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal