Sphinx of Wonder Small Celestial, Lawful Good
- Armor Class
- 13
- Hit Points
- 24 (7d4 + 7)
- Speed
- 20 ft., Fly 40 ft.
- Initiative
- +3 (13)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 6 | 17 | 13 | 15 | 12 | 11 |
| MOD | -2 | +3 | +1 | +2 | +1 | +0 |
| SAVE | -2 | +3 | +1 | +2 | +1 | +0 |
- Skills
- Arcana +4, Religion +4, Stealth +5
- Resistances
- Necrotic, Psychic, Radiant
- Senses
- darkvision 60 ft.; Passive Perception 11
- Languages
- Celestial, Common
- CR
- 1 (XP 200)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.