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D&D · SRD 5.2.1 (5.5e, 2024)

Sphinx of Wonder Small Celestial, Lawful Good

Armor Class
13
Hit Points
24 (7d4 + 7)
Speed
20 ft., Fly 40 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE61713151211
MOD-2+3+1+2+1+0
SAVE-2+3+1+2+1+0
Skills
Arcana +4, Religion +4, Stealth +5
Resistances
Necrotic, Psychic, Radiant
Senses
darkvision 60 ft.; Passive Perception 11
Languages
Celestial, Common
CR
1 (XP 200)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal