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D&D · SRD 5.2.1 (5.5e, 2024)

Gibbering Mouther Medium Aberration, Chaotic Neutral

Armor Class
9
Hit Points
52 (7d8 + 21)
Speed
20 ft., Swim 20 ft.
Initiative
-1 (9)
STRDEXCONINTWISCHA
SCORE108163106
MOD+0-1+3-4+0-2
SAVE+0-1+3-4+0-2
Immunities
Prone
Senses
darkvision 60 ft.; Passive Perception 10
CR
2 (XP 450)

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:

  • 1-4: The target does nothing.
  • 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
  • 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Blinding Spittle (Recharge 5-6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal