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D&D · SRD 5.2.1 (5.5e, 2024)

Otyugh Large Aberration, Neutral

Armor Class
14
Hit Points
104 (11d10 + 44)
Speed
30 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE1611196136
MOD+3+0+4-2+1-2
SAVE+3+0+7-2+1-2
Senses
darkvision 120 ft.; Passive Perception 11
Languages
Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
CR
5 (XP 1,800)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal