Otyugh Large Aberration, Neutral
- Armor Class
- 14
- Hit Points
- 104 (11d10 + 44)
- Speed
- 30 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 16 | 11 | 19 | 6 | 13 | 6 |
| MOD | +3 | +0 | +4 | -2 | +1 | -2 |
| SAVE | +3 | +0 | +7 | -2 | +1 | -2 |
- Senses
- darkvision 120 ft.; Passive Perception 11
- Languages
- Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
- CR
- 5 (XP 1,800)
Actions
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.