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D&D · SRD 5.2.1 (5.5e, 2024)

Treant Huge Plant, Chaotic Good

Armor Class
16
Hit Points
138 (12d12 + 60)
Speed
30 ft.
Initiative
+3 (13)
STRDEXCONINTWISCHA
SCORE23821121612
MOD+6-1+5+1+3+1
SAVE+6-1+5+1+3+1
Vulnerabilities
Fire
Resistances
Bludgeoning, Piercing
Senses
Passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
CR
9 (XP 5,000)

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two Slam attacks.

Slam. Melee Attack Roll: +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark. Ranged Attack Roll: +10, range 180 ft. 28 (4d10 + 6) Piercing damage.

Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal