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D&D · SRD 5.2.1 (5.5e, 2024)

Flame Blade 2nd-level Evocation

Casting Time
Bonus Action
Range
Self
Components
V, S, M (a sumac leaf)
Duration
Concentration, up to 10 minutes
Classes
Druid, Sorcerer

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.

As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.

The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal