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D&D · SRD 5.2.1 (5.5e, 2024)

Thunderwave 1st-level Evocation

Casting Time
Action
Range
Self
Area
15-foot Cube
Components
V, S
Duration
Instantaneous
Classes
Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 1.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal