Acolyte Medium Humanoid (Any Race), Any Alignment
- Armor Class
- 10
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 10 | 10 | 10 | 10 | 14 | 11 |
| MOD | +0 | +0 | +0 | +0 | +2 | +0 |
| SAVE | +0 | +0 | +0 | +0 | +2 | +0 |
- Skills
- Medicine +4, Religion +2
- Senses
- Passive Perception 12
- Languages
- any one language (usually Common)
- CR
- 1/4 (XP 50)
Traits
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): Light, Sacred Flame, Thaumaturgy 1st level (3 slots): Bless, Cure Wounds, Sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage.
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.