Adult Blue Dragon (Chromatic) Huge Dragon, Lawful Evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 225 (18d12 + 108)
- Speed
- 40 ft., Burrow 30 ft., Fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 25 | 10 | 23 | 16 | 15 | 19 |
| MOD | +7 | +0 | +6 | +3 | +2 | +4 |
| SAVE | +7 | +0 | +6 | +3 | +2 | +4 |
- Saving Throws
- Dex +5, Con +11, Wis +7, Cha +9
- Skills
- Perception +12, Stealth +5
- Immunities
- Lightning
- Senses
- blindsight 60 ft., darkvision 120 ft.; Passive Perception 22
- Languages
- Common, Draconic
- CR
- 16 (XP 15,000)
Traits
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) Piercing damage plus 5 (1d10) Lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) Slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) Bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) Lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) Bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.