Adult Red Dragon (Chromatic) Huge Dragon, Chaotic Evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 256 (19d12 + 133)
- Speed
- 40 ft., Climb 40 ft., Fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 27 | 10 | 25 | 16 | 13 | 21 |
| MOD | +8 | +0 | +7 | +3 | +1 | +5 |
| SAVE | +8 | +0 | +7 | +3 | +1 | +5 |
- Saving Throws
- Dex +6, Con +13, Wis +7, Cha +11
- Skills
- Perception +13, Stealth +6
- Immunities
- Fire
- Senses
- blindsight 60 ft., darkvision 120 ft.; Passive Perception 23
- Languages
- Common, Draconic
- CR
- 17 (XP 18,000)
Traits
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) Piercing damage plus 7 (2d6) Fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) Slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) Bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) Fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) Bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.