OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Giant Goat Large Beast, Unaligned

Armor Class
11 (natural armor)
Hit Points
19 (3d10 + 3)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE1711123126
MOD+3+0+1-4+1-2
SAVE+3+0+1-4+1-2
Senses
Passive Perception 11
Languages
-
CR
1/2 (XP 100)

Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) Bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) Bludgeoning damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal