Giant Goat Large Beast, Unaligned
- Armor Class
- 11 (natural armor)
- Hit Points
- 19 (3d10 + 3)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 11 | 12 | 3 | 12 | 6 |
| MOD | +3 | +0 | +1 | -4 | +1 | -2 |
| SAVE | +3 | +0 | +1 | -4 | +1 | -2 |
- Senses
- Passive Perception 11
- Languages
- -
- CR
- 1/2 (XP 100)
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) Bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) Bludgeoning damage.