Goat Medium Beast, Unaligned
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 12 | 10 | 11 | 2 | 10 | 5 |
| MOD | +1 | +0 | +0 | -4 | +0 | -3 |
| SAVE | +1 | +0 | +0 | -4 | +0 | -3 |
- Senses
- Passive Perception 10
- Languages
- -
- CR
- 0 (XP 10)
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Bludgeoning damage.