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D&D · SRD 5.1 (5e, 2014)

Guardian Naga Large Monstrosity, Lawful Good

Armor Class
18 (natural armor)
Hit Points
127 (15d10 + 45)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE191816161918
MOD+4+4+3+3+4+4
SAVE+4+4+3+3+4+4
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Immunities
Poison; Charmed, Poisoned
Senses
darkvision 60 ft.; Passive Perception 14
Languages
Celestial, Common
CR
10 (XP 5,900)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will): Mending, Sacred Flame, Thaumaturgy 1st level (4 slots): Command, Cure Wounds, Shield of Faith 2nd level (3 slots): Calm Emotions, Hold Person 3rd level (3 slots): Bestow Curse, Clairvoyance 4th level (3 slots): Banishment, Freedom of Movement 5th level (2 slots): Flame Strike, Geas 6th level (1 slot): True Seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) Poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) Poison damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal