Guardian Naga Large Monstrosity, Lawful Good
- Armor Class
- 18 (natural armor)
- Hit Points
- 127 (15d10 + 45)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 19 | 18 | 16 | 16 | 19 | 18 |
| MOD | +4 | +4 | +3 | +3 | +4 | +4 |
| SAVE | +4 | +4 | +3 | +3 | +4 | +4 |
- Saving Throws
- Dex +6, Con +5, Wis +5, Cha +6
- Senses
- darkvision 60 ft.; Passive Perception 14
- Languages
- Celestial, Common
- CR
- 10 (XP 5,900)
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): Mending, Sacred Flame, Thaumaturgy 1st level (4 slots): Command, Cure Wounds, Shield of Faith 2nd level (3 slots): Calm Emotions, Hold Person 3rd level (3 slots): Bestow Curse, Clairvoyance 4th level (3 slots): Banishment, Freedom of Movement 5th level (2 slots): Flame Strike, Geas 6th level (1 slot): True Seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) Poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) Poison damage on a failed save, or half as much damage on a successful one.