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D&D · SRD 5.1 (5e, 2014)

Lamia Large Monstrosity, Chaotic Evil

Armor Class
13 (natural armor)
Hit Points
97 (13d10 + 26)
Speed
30 ft.
STRDEXCONINTWISCHA
SCORE161315141516
MOD+3+1+2+2+2+3
SAVE+3+1+2+2+2+3
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
CR
4 (XP 1,100)

Traits

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: Disguise Self (any humanoid form), Major Image

3/day each: Charm Person, Mirror Image, Scrying, Suggestion

1/day: Geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) Slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal