Lamia Large Monstrosity, Chaotic Evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10 + 26)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 16 | 13 | 15 | 14 | 15 | 16 |
| MOD | +3 | +1 | +2 | +2 | +2 | +3 |
| SAVE | +3 | +1 | +2 | +2 | +2 | +3 |
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
- CR
- 4 (XP 1,100)
Traits
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: Disguise Self (any humanoid form), Major Image
3/day each: Charm Person, Mirror Image, Scrying, Suggestion
1/day: Geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) Slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.