Panther Medium Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 13 (3d8)
- Speed
- 50 ft., Climb 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 14 | 15 | 10 | 3 | 14 | 7 |
| MOD | +2 | +2 | +0 | -4 | +2 | -2 |
| SAVE | +2 | +2 | +0 | -4 | +2 | -2 |
- Skills
- Perception +4, Stealth +6
- Senses
- Passive Perception 14
- Languages
- -
- CR
- 1/4 (XP 50)
Traits
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Slashing damage.