OmnisGM/ rules
Panther

PantherMedium Beast, Unaligned

Armor Class
12
Hit Points
13 (3d8)
Speed
50 ft., Climb 40 ft.
STRDEXCONINTWISCHA
SCORE1415103147
MOD+2+2+0-4+2-2
SAVE+2+2+0-4+2-2
Skills
Perception +4, Stealth +6
Senses
Passive Perception 14
Languages
-
CR
1/4 (XP 50)

Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Slashing damage.

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