Reef Shark Medium Beast, Unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 0 ft., Swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 14 | 13 | 13 | 1 | 10 | 4 |
| MOD | +2 | +1 | +1 | -5 | +0 | -3 |
| SAVE | +2 | +1 | +1 | -5 | +0 | -3 |
- Skills
- Perception +2
- Senses
- blindsight 30 ft.; Passive Perception 12
- Languages
- -
- CR
- 1/2 (XP 100)
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.
Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.