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D&D · SRD 5.1 (5e, 2014)

Reef Shark Medium Beast, Unaligned

Armor Class
12 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
0 ft., Swim 40 ft.
STRDEXCONINTWISCHA
SCORE1413131104
MOD+2+1+1-5+0-3
SAVE+2+1+1-5+0-3
Skills
Perception +2
Senses
blindsight 30 ft.; Passive Perception 12
Languages
-
CR
1/2 (XP 100)

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Piercing damage.

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal