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D&D · SRD 5.1 (5e, 2014)

Spirit Naga Large Monstrosity, Chaotic Evil

Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE181714161516
MOD+4+3+2+3+2+3
SAVE+4+3+2+3+2+3
Immunities
Poison; Charmed, Poisoned
Senses
darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
CR
8 (XP 3,900)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost 1st level (4 slots): Charm Person, Detect Magic, Sleep 2nd level (3 slots): Detect Thoughts, Hold Person 3rd level (3 slots): Lightning Bolt, Water Breathing 4th level (3 slots): Blight, Dimension Door 5th level (2 slots): Dominate Person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) Piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) Poison damage on a failed save, or half as much damage on a successful one.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal