Spirit Naga Large Monstrosity, Chaotic Evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 17 | 14 | 16 | 15 | 16 |
| MOD | +4 | +3 | +2 | +3 | +2 | +3 |
| SAVE | +4 | +3 | +2 | +3 | +2 | +3 |
- Senses
- darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
- CR
- 8 (XP 3,900)
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost 1st level (4 slots): Charm Person, Detect Magic, Sleep 2nd level (3 slots): Detect Thoughts, Hold Person 3rd level (3 slots): Lightning Bolt, Water Breathing 4th level (3 slots): Blight, Dimension Door 5th level (2 slots): Dominate Person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) Piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) Poison damage on a failed save, or half as much damage on a successful one.