Wolf Medium Beast, Unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 12 | 15 | 12 | 3 | 12 | 6 |
| MOD | +1 | +2 | +1 | -4 | +1 | -2 |
| SAVE | +1 | +2 | +1 | -4 | +1 | -2 |
- Skills
- Perception +3, Stealth +4
- Senses
- Passive Perception 13
- Languages
- -
- CR
- 1/4 (XP 50)
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.