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D&D · SRD 5.1 (5e, 2014)

Continual Flame 2nd-level Evocation

Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal