Crocodile Large Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 13 (2d10 + 2)
- Speed
- 20 ft., Swim 30 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 10 | 13 | 2 | 10 | 5 |
| MOD | +2 | +0 | +1 | -4 | +0 | -3 |
| SAVE | +2 | +0 | +3 | -4 | +0 | -3 |
- Skills
- Stealth +2
- Senses
- Passive Perception 10
- CR
- 1/2 (XP 100)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.