Giant Seahorse Large Beast, Unaligned
- Armor Class
- 14
- Hit Points
- 16 (3d10)
- Speed
- 5 ft., Swim 40 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 12 | 11 | 2 | 12 | 5 |
| MOD | +2 | +1 | +0 | -4 | +1 | -3 |
| SAVE | +2 | +1 | +0 | -4 | +1 | -3 |
- Senses
- Passive Perception 11
- CR
- 1/2 (XP 100)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.