Dire Wolf Large Beast, Unaligned
- Armor Class
- 14
- Hit Points
- 22 (3d10 + 6)
- Speed
- 50 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 15 | 15 | 3 | 12 | 7 |
| MOD | +3 | +2 | +2 | -4 | +1 | -2 |
| SAVE | +3 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 60 ft.; Passive Perception 15
- CR
- 1 (XP 200)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.