Giant Octopus Large Beast, Unaligned
- Armor Class
- 11
- Hit Points
- 45 (7d10 + 7)
- Speed
- 10 ft., Swim 60 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 13 | 13 | 5 | 10 | 4 |
| MOD | +3 | +1 | +1 | -3 | +0 | -3 |
| SAVE | +3 | +1 | +1 | -3 | +0 | -3 |
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft.; Passive Perception 14
- CR
- 1 (XP 200)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.