Giant Vulture Large Monstrosity, Neutral Evil
- Armor Class
- 10
- Hit Points
- 25 (3d10 + 9)
- Speed
- 10 ft., Fly 60 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 10 | 16 | 6 | 12 | 7 |
| MOD | +2 | +0 | +3 | -2 | +1 | -2 |
| SAVE | +2 | +0 | +3 | -2 | +1 | -2 |
- Skills
- Perception +3
- Resistances
- Necrotic
- Senses
- darkvision 60 ft.; Passive Perception 13
- Languages
- Understands Common but can't speak
- CR
- 1 (XP 200)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.