Bone Devil Large Fiend (Devil), Lawful Evil
- Armor Class
- 16
- Hit Points
- 161 (17d10 + 68)
- Speed
- 40 ft., Fly 40 ft.
- Initiative
- +7 (17)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 16 | 18 | 13 | 14 | 16 |
| MOD | +4 | +3 | +4 | +1 | +2 | +3 |
| SAVE | +8 | +3 | +4 | +5 | +6 | +7 |
- Skills
- Deception +7, Insight +6
- Resistances
- Cold
- Immunities
- Fire, Poison; Poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 12
- Languages
- Infernal; telepathy 120 ft.
- CR
- 9 (XP 5,000)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.