Chimera Large Monstrosity, Chaotic Evil
- Armor Class
- 14
- Hit Points
- 114 (12d10 + 48)
- Speed
- 30 ft., Fly 60 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 19 | 11 | 19 | 3 | 14 | 10 |
| MOD | +4 | +0 | +4 | -4 | +2 | +0 |
| SAVE | +4 | +0 | +4 | -4 | +2 | +0 |
- Skills
- Perception +8
- Senses
- darkvision 60 ft.; Passive Perception 18
- Languages
- Understands Draconic but can't speak
- CR
- 6 (XP 2,300)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.