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D&D · SRD 5.2.1 (5.5e, 2024)

Chimera Large Monstrosity, Chaotic Evil

Armor Class
14
Hit Points
114 (12d10 + 48)
Speed
30 ft., Fly 60 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE19111931410
MOD+4+0+4-4+2+0
SAVE+4+0+4-4+2+0
Skills
Perception +8
Senses
darkvision 60 ft.; Passive Perception 18
Languages
Understands Draconic but can't speak
CR
6 (XP 2,300)

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal