OmnisGM/ rules
Doppelganger

DoppelgangerMedium Monstrosity, Neutral

Armor Class
14
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Initiative
+4 (14)
STRDEXCONINTWISCHA
SCORE111814111214
MOD+0+4+2+0+1+2
SAVE+0+4+2+0+1+2
Skills
Deception +6, Insight +3
Immunities
Charmed
Senses
darkvision 60 ft.; Passive Perception 11
Languages
Common plus three other languages
CR
3 (XP 700)

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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