Death Dog Medium Monstrosity, Neutral Evil
- Armor Class
- 12
- Hit Points
- 39 (6d8 + 12)
- Speed
- 40 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 14 | 14 | 3 | 13 | 6 |
| MOD | +2 | +2 | +2 | -4 | +1 | -2 |
| SAVE | +2 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Perception +5, Stealth +4
- Immunities
- Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Senses
- darkvision 120 ft.; Passive Perception 15
- CR
- 1 (XP 200)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).