Frost Giant Huge Giant, Neutral Evil
- Armor Class
- 15
- Hit Points
- 149 (13d12 + 65)
- Speed
- 40 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 23 | 9 | 21 | 9 | 10 | 12 |
| MOD | +6 | -1 | +5 | -1 | +0 | +1 |
| SAVE | +6 | -1 | +8 | -1 | +3 | +4 |
- Skills
- Athletics +9, Perception +3
- Immunities
- Cold
- Senses
- Passive Perception 13
- Languages
- Giant
- CR
- 8 (XP 3,900)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5-6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.