Storm Giant Huge Giant, Chaotic Good
- Armor Class
- 16
- Hit Points
- 230 (20d12 + 100)
- Speed
- 50 ft., Fly 25 ft. (hover), Swim 50 ft.
- Initiative
- +7 (17)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 29 | 14 | 20 | 16 | 20 | 18 |
| MOD | +9 | +2 | +5 | +3 | +5 | +4 |
| SAVE | +14 | +2 | +10 | +3 | +10 | +9 |
- Skills
- Arcana +8, Athletics +14, History +8, Perception +10
- Resistances
- Cold
- Immunities
- Lightning, Thunder
- Senses
- darkvision 120 ft., truesight 30 ft.; Passive Perception 20
- Languages
- Common, Giant
- CR
- 13 (XP 10,000)
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Light
- 1/Day Each: Control Weather