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D&D · SRD 5.2.1 (5.5e, 2024)

Storm Giant Huge Giant, Chaotic Good

Armor Class
16
Hit Points
230 (20d12 + 100)
Speed
50 ft., Fly 25 ft. (hover), Swim 50 ft.
Initiative
+7 (17)
STRDEXCONINTWISCHA
SCORE291420162018
MOD+9+2+5+3+5+4
SAVE+14+2+10+3+10+9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Resistances
Cold
Immunities
Lightning, Thunder
Senses
darkvision 120 ft., truesight 30 ft.; Passive Perception 20
Languages
Common, Giant
CR
13 (XP 10,000)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal