Hill Giant Huge Giant, Chaotic Evil
- Armor Class
- 13
- Hit Points
- 105 (10d12 + 40)
- Speed
- 40 ft.
- Initiative
- +2 (12)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 21 | 8 | 19 | 5 | 9 | 6 |
| MOD | +5 | -1 | +4 | -3 | -1 | -2 |
| SAVE | +5 | -1 | +4 | -3 | -1 | -2 |
- Skills
- Perception +2
- Senses
- Passive Perception 12
- Languages
- Giant
- CR
- 5 (XP 1,800)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.