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D&D · SRD 5.2.1 (5.5e, 2024)

Ice Devil Large Fiend (Devil), Lawful Evil

Armor Class
18
Hit Points
228 (24d10 + 96)
Speed
40 ft.
Initiative
+7 (17)
STRDEXCONINTWISCHA
SCORE211418181518
MOD+5+2+4+4+2+4
SAVE+5+7+9+4+7+9
Skills
Insight +7, Perception +7, Persuasion +9
Immunities
Cold, Fire, Poison; Poisoned
Senses
blindsight 120 ft.; Passive Perception 17
Languages
Infernal; telepathy 120 ft.
CR
14 (XP 11,500)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss. The spear magically returns to the devil's hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

  • At Will:
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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal