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D&D · SRD 5.2.1 (5.5e, 2024)

Merrow Large Monstrosity, Chaotic Evil

Armor Class
13
Hit Points
45 (6d10 + 12)
Speed
10 ft., Swim 40 ft.
Initiative
+2 (12)
STRDEXCONINTWISCHA
SCORE1815158109
MOD+4+2+2-1+0-1
SAVE+4+2+2-1+0-1
Senses
darkvision 60 ft.; Passive Perception 10
Languages
Abyssal, Primordial (Aquan)
CR
2 (XP 450)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal