Minotaur of Baphomet Large Monstrosity, Chaotic Evil
- Armor Class
- 14
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 11 | 16 | 6 | 16 | 9 |
| MOD | +4 | +0 | +3 | -2 | +3 | -1 |
| SAVE | +4 | +0 | +3 | -2 | +3 | -1 |
- Skills
- Perception +7, Survival +7
- Senses
- darkvision 60 ft.; Passive Perception 17
- Languages
- Abyssal
- CR
- 3 (XP 700)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.