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D&D · SRD 5.2.1 (5.5e, 2024)

Minotaur of Baphomet Large Monstrosity, Chaotic Evil

Armor Class
14
Hit Points
85 (10d10 + 30)
Speed
40 ft.
Initiative
+0 (10)
STRDEXCONINTWISCHA
SCORE1811166169
MOD+4+0+3-2+3-1
SAVE+4+0+3-2+3-1
Skills
Perception +7, Survival +7
Senses
darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
CR
3 (XP 700)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal