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D&D · SRD 5.2.1 (5.5e, 2024)

Nalfeshnee Large Fiend (Demon), Chaotic Evil

Armor Class
18
Hit Points
184 (16d10 + 96)
Speed
20 ft., Fly 30 ft.
Initiative
+5 (15)
STRDEXCONINTWISCHA
SCORE211022191215
MOD+5+0+6+4+1+2
SAVE+5+0+11+9+6+7
Resistances
Cold, Fire, Lightning
Immunities
Poison; Frightened, Poisoned
Senses
truesight 120 ft.; Passive Perception 11
Languages
Abyssal; telepathy 120 ft.
CR
13 (XP 10,000)

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal