Sahuagin Warrior Medium Fiend, Lawful Evil
- Armor Class
- 12
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., Swim 40 ft.
- Initiative
- +0 (10)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 13 | 11 | 12 | 12 | 13 | 9 |
| MOD | +1 | +0 | +1 | +1 | +1 | -1 |
| SAVE | +1 | +0 | +1 | +1 | +1 | -1 |
- Skills
- Perception +5
- Resistances
- Acid, Cold
- Senses
- darkvision 120 ft.; Passive Perception 15
- Languages
- Sahuagin
- CR
- 1/2 (XP 100)
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.