OmnisGM / rules
GitHub ↗
D&D · SRD 5.2.1 (5.5e, 2024)

Winter Wolf Large Monstrosity, Neutral Evil

Armor Class
13
Hit Points
75 (10d10 + 20)
Speed
50 ft.
Initiative
+1 (11)
STRDEXCONINTWISCHA
SCORE1813147128
MOD+4+1+2-2+1-1
SAVE+4+1+2-2+1-1
Skills
Perception +5, Stealth +5
Immunities
Cold
Senses
Passive Perception 15
Languages
Common, Giant
CR
3 (XP 700)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal