Winter Wolf Large Monstrosity, Neutral Evil
- Armor Class
- 13
- Hit Points
- 75 (10d10 + 20)
- Speed
- 50 ft.
- Initiative
- +1 (11)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 18 | 13 | 14 | 7 | 12 | 8 |
| MOD | +4 | +1 | +2 | -2 | +1 | -1 |
| SAVE | +4 | +1 | +2 | -2 | +1 | -1 |
- Skills
- Perception +5, Stealth +5
- Immunities
- Cold
- Senses
- Passive Perception 15
- Languages
- Common, Giant
- CR
- 3 (XP 700)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.