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D&D · SRD 5.2.1 (5.5e, 2024)

Chill Touch Necromancy cantrip

Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal