Daggerheart · SRD 1.0 · Glossary
Forager Level 6 · Sage · Recall Cost 1
Level 6 Sage Ability. Recall Cost 1.
As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to your inventory as a consumable. Your party can carry up to five foraged consumables at a time.
A unique food (Clear 2 Stress)
A beautiful relic (Gain 2 Hope)
An arcane rune (+2 to a Spellcast Roll )
A healing vial (Clear 2 Hit Points)
A luck charm (Reroll any die)
Choose one of the options above.
Other Sage cards Conjure Swarm Conjured Steeds Corrosive Projectile Death Grip Fane of the Wilds Force of Nature Forest Sprites Gifted Tracker Healing Field Natural Familiar Nature's Tongue Plant Dominion Rejuvenation Barrier Sage-Touched Tempest Thorn Skin Towering Stalk Vicious Entangle Wild Fortress Wild Surge Build your character in OmnisGM An interactive character sheet — for these very rules. → This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License . More information can be found at www.daggerheart.com . Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal