| Item | Tier | Type | Cost | Description |
|---|---|---|---|---|
| Airblade Charm | Rare | Charm | 1–2 Bags | 3x/rest attack Close range with a Melee weapon |
| Alistair’s Torch | Common | Torch | 1–2 Handfuls | Magic torch illuminating a cave bright as day |
| Arcane Cloak | Common | Cloak | 1–2 Handfuls | Spellcaster adjusts cloak color, texture, and size |
| Arcane Prism | Uncommon | Prism | 3–5 Handfuls | +1 to Spellcast Rolls for allies within Close range |
| Attune Relic | Legendary | Relic | 3+ Bags | +1 to Instinct; one relic limit |
| Bag of Ficklesand | Rare | Bag | 1–2 Bags | Adjust weight; blow sand to make target Vulnerable |
| Belt of Unity | Legendary | Belt | 3+ Bags | 1x/session spend 5 Hope for 3-PC Tag Team Roll |
| Bloodstone | Rare | Stone | 1–2 Bags | Weapon: Brutal (extra die on max damage roll) |
| Bolster Relic | Legendary | Relic | 3+ Bags | +1 to Strength; one relic limit |
| Box of Many Goods | Rare | Box | 1–2 Bags | 1x/long rest roll d12 for random consumable(s) |
| Calming Pendant | Rare | Pendant | 1–2 Bags | On last Stress, roll d6; on 5+ don’t mark it |
| Charging Quiver | Common | Quiver | 1–2 Handfuls | Damage bonus equal to current tier on arrow attacks |
| Charm Relic | Legendary | Relic | 3+ Bags | +1 to Presence; one relic limit |
| Clay Companion | Legendary | Companion | 3+ Bags | Sculpt clay into animal companion; behaves as that animal |
| Companion Case | Uncommon | Container | 3–5 Handfuls | Animal companion inside immune to damage and effects |
| Control Relic | Legendary | Relic | 3+ Bags | +1 to Finesse; one relic limit |
| Corrector Sprite | Uncommon | Sprite | 3–5 Handfuls | 1x/short rest gain advantage on an attack roll |
| Dual Flask | Rare | Flask | 1–2 Bags | Holds two liquids; swap via switch on side |
| Elusive Amulet | Legendary | Amulet | 3+ Bags | 1x/long rest become Hidden until you move |
| Empty Chest | Common | Container | 1–2 Handfuls | Reveals stored items on trigger word or action |
| Enlighten Relic | Legendary | Relic | 3+ Bags | +1 to Knowledge; one relic limit |
| Fire Jar | Common | Jar | 1–2 Handfuls | Pour liquid to produce fire; regenerates on long rest |
| Flickerfly Pendant | Legendary | Pendant | 3+ Bags | Melee physical weapons attack within Very Close range |
| Gecko Gloves | Uncommon | Gloves | 3–5 Handfuls | Climb vertical surfaces and across ceilings |
| Gem of Alacrity | Legendary | Gem | 3+ Bags | Weapon: use Agility for attack rolls |
| Gem of Audacity | Legendary | Gem | 3+ Bags | Weapon: use Presence for attack rolls |
| Gem of Insight | Legendary | Gem | 3+ Bags | Weapon: use Instinct for attack rolls |
| Gem of Might | Legendary | Gem | 3+ Bags | Weapon: use Strength for attack rolls |
| Gem of Precision | Legendary | Gem | 3+ Bags | Weapon: use Finesse for attack rolls |
| Gem of Sagacity | Legendary | Gem | 3+ Bags | Weapon: use Knowledge for attack rolls |
| Glamour Stone | Common | Stone | 1–2 Handfuls | Memorize appearance; spend Hope to recreate illusion |
| Glider | Rare | Glider | 1–2 Bags | Mark Stress to deploy parachute and glide safely |
| Greatstone | Rare | Stone | 1–2 Bags | Weapon: Powerful (extra die, discard lowest) |
| Homing Compasses | Uncommon | Compass | 3–5 Handfuls | Two compasses always point toward each other |
| Honing Relic | Legendary | Relic | 3+ Bags | +1 to an Experience of your choice; one relic limit |
| Hopekeeper Locket | Legendary | Locket | 3+ Bags | Store Hope at 6; use locket to gain Hope at 0 |
| Infinite Bag | Legendary | Bag | 3+ Bags | Pocket dimension storage; retrieve items any time |
| Lakestrider Boots | Legendary | Boots | 3+ Bags | Walk on the surface of water |
| Lorekeeper | Uncommon | Book | 3–5 Handfuls | +1 to action rolls against up to three stored creatures |
| Manacles | Common | Restraint | 1–2 Handfuls | Pair of locking cuffs with a key |
| Minor Health Potion Recipe | Uncommon | Recipe | 3–5 Handfuls | Craft Minor Health Potion from a vial of blood |
| Minor Stamina Potion Recipe | Uncommon | Recipe | 3–5 Handfuls | Craft Minor Stamina Potion from creature bone |
| Mythic Dust Recipe | Legendary | Recipe | 3+ Bags | Craft Mythic Dust from fine gold dust |
| Paragon’s Chain | Legendary | Chain | 3+ Bags | 1x/long rest spend Hope to use d20 as Hope Die |
| Phoenix Feather | Rare | Feather | 1–2 Bags | +1 to scar roll when falling unconscious |
| Piercing Arrows | Uncommon | Ammunition | 3–5 Handfuls | 3x/rest add Proficiency to arrow damage roll |
| Piper Whistle | Common | Whistle | 1–2 Handfuls | Piercing tone heard within 1-mile radius |
| Portal Seed | Rare | Seed | 1–2 Bags | Grow a portal in 24h; travel between planted seeds |
| Premium Bedroll | Common | Bedroll | 1–2 Handfuls | Automatically clear a Stress during downtime |
| Ring of Resistance | Rare | Ring | 1–2 Bags | 1x/long rest halve damage from a successful attack |
| Ring of Silence | Rare | Ring | 1–2 Bags | Spend Hope for silent footsteps until next rest |
| Ring of Unbreakable Resolve | Legendary | Ring | 3+ Bags | 1x/session spend 4 Hope to cancel a GM Fear |
| Shard of Memory | Legendary | Shard | 3+ Bags | 1x/long rest recall domain card for 2 Hope |
| Skeleton Key | Uncommon | Key | 3–5 Handfuls | Advantage on Finesse Roll to open locked doors |
| Speaking Orbs | Common | Orb | 1–2 Handfuls | Pair enabling communication across any distance |
| Stride Relic | Legendary | Relic | 3+ Bags | +1 to Agility; one relic limit |
| Suspended Rod | Common | Rod | 1–2 Handfuls | Rune-inscribed rod suspends in place, defying gravity |
| Valorstone | Uncommon | Stone | 3–5 Handfuls | Armor: Resilient (d6 on last Armor Slot) |
| Vial of Darksmoke Recipe | Uncommon | Recipe | 3–5 Handfuls | Mark Stress to craft a Vial of Darksmoke |
| Woven Net | Common | Net | 1–2 Handfuls | Trap small creature; break free on Attack Roll (16) |
Daggerheart · SRD 1.0 · Glossary
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal