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Daggerheart · SRD 1.0 · Glossary
ItemTierTypeCostDescription
Airblade CharmRareCharm1–2 Bags3x/rest attack Close range with a Melee weapon
Alistair’s TorchCommonTorch1–2 HandfulsMagic torch illuminating a cave bright as day
Arcane CloakCommonCloak1–2 HandfulsSpellcaster adjusts cloak color, texture, and size
Arcane PrismUncommonPrism3–5 Handfuls+1 to Spellcast Rolls for allies within Close range
Attune RelicLegendaryRelic3+ Bags+1 to Instinct; one relic limit
Bag of FicklesandRareBag1–2 BagsAdjust weight; blow sand to make target Vulnerable
Belt of UnityLegendaryBelt3+ Bags1x/session spend 5 Hope for 3-PC Tag Team Roll
BloodstoneRareStone1–2 BagsWeapon: Brutal (extra die on max damage roll)
Bolster RelicLegendaryRelic3+ Bags+1 to Strength; one relic limit
Box of Many GoodsRareBox1–2 Bags1x/long rest roll d12 for random consumable(s)
Calming PendantRarePendant1–2 BagsOn last Stress, roll d6; on 5+ don’t mark it
Charging QuiverCommonQuiver1–2 HandfulsDamage bonus equal to current tier on arrow attacks
Charm RelicLegendaryRelic3+ Bags+1 to Presence; one relic limit
Clay CompanionLegendaryCompanion3+ BagsSculpt clay into animal companion; behaves as that animal
Companion CaseUncommonContainer3–5 HandfulsAnimal companion inside immune to damage and effects
Control RelicLegendaryRelic3+ Bags+1 to Finesse; one relic limit
Corrector SpriteUncommonSprite3–5 Handfuls1x/short rest gain advantage on an attack roll
Dual FlaskRareFlask1–2 BagsHolds two liquids; swap via switch on side
Elusive AmuletLegendaryAmulet3+ Bags1x/long rest become Hidden until you move
Empty ChestCommonContainer1–2 HandfulsReveals stored items on trigger word or action
Enlighten RelicLegendaryRelic3+ Bags+1 to Knowledge; one relic limit
Fire JarCommonJar1–2 HandfulsPour liquid to produce fire; regenerates on long rest
Flickerfly PendantLegendaryPendant3+ BagsMelee physical weapons attack within Very Close range
Gecko GlovesUncommonGloves3–5 HandfulsClimb vertical surfaces and across ceilings
Gem of AlacrityLegendaryGem3+ BagsWeapon: use Agility for attack rolls
Gem of AudacityLegendaryGem3+ BagsWeapon: use Presence for attack rolls
Gem of InsightLegendaryGem3+ BagsWeapon: use Instinct for attack rolls
Gem of MightLegendaryGem3+ BagsWeapon: use Strength for attack rolls
Gem of PrecisionLegendaryGem3+ BagsWeapon: use Finesse for attack rolls
Gem of SagacityLegendaryGem3+ BagsWeapon: use Knowledge for attack rolls
Glamour StoneCommonStone1–2 HandfulsMemorize appearance; spend Hope to recreate illusion
GliderRareGlider1–2 BagsMark Stress to deploy parachute and glide safely
GreatstoneRareStone1–2 BagsWeapon: Powerful (extra die, discard lowest)
Homing CompassesUncommonCompass3–5 HandfulsTwo compasses always point toward each other
Honing RelicLegendaryRelic3+ Bags+1 to an Experience of your choice; one relic limit
Hopekeeper LocketLegendaryLocket3+ BagsStore Hope at 6; use locket to gain Hope at 0
Infinite BagLegendaryBag3+ BagsPocket dimension storage; retrieve items any time
Lakestrider BootsLegendaryBoots3+ BagsWalk on the surface of water
LorekeeperUncommonBook3–5 Handfuls+1 to action rolls against up to three stored creatures
ManaclesCommonRestraint1–2 HandfulsPair of locking cuffs with a key
Minor Health Potion RecipeUncommonRecipe3–5 HandfulsCraft Minor Health Potion from a vial of blood
Minor Stamina Potion RecipeUncommonRecipe3–5 HandfulsCraft Minor Stamina Potion from creature bone
Mythic Dust RecipeLegendaryRecipe3+ BagsCraft Mythic Dust from fine gold dust
Paragon’s ChainLegendaryChain3+ Bags1x/long rest spend Hope to use d20 as Hope Die
Phoenix FeatherRareFeather1–2 Bags+1 to scar roll when falling unconscious
Piercing ArrowsUncommonAmmunition3–5 Handfuls3x/rest add Proficiency to arrow damage roll
Piper WhistleCommonWhistle1–2 HandfulsPiercing tone heard within 1-mile radius
Portal SeedRareSeed1–2 BagsGrow a portal in 24h; travel between planted seeds
Premium BedrollCommonBedroll1–2 HandfulsAutomatically clear a Stress during downtime
Ring of ResistanceRareRing1–2 Bags1x/long rest halve damage from a successful attack
Ring of SilenceRareRing1–2 BagsSpend Hope for silent footsteps until next rest
Ring of Unbreakable ResolveLegendaryRing3+ Bags1x/session spend 4 Hope to cancel a GM Fear
Shard of MemoryLegendaryShard3+ Bags1x/long rest recall domain card for 2 Hope
Skeleton KeyUncommonKey3–5 HandfulsAdvantage on Finesse Roll to open locked doors
Speaking OrbsCommonOrb1–2 HandfulsPair enabling communication across any distance
Stride RelicLegendaryRelic3+ Bags+1 to Agility; one relic limit
Suspended RodCommonRod1–2 HandfulsRune-inscribed rod suspends in place, defying gravity
ValorstoneUncommonStone3–5 HandfulsArmor: Resilient (d6 on last Armor Slot)
Vial of Darksmoke RecipeUncommonRecipe3–5 HandfulsMark Stress to craft a Vial of Darksmoke
Woven NetCommonNet1–2 HandfulsTrap small creature; break free on Attack Roll (16)
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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal