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Daggerheart · SRD 1.0 · Glossary
ItemTierTypeCostDescription
Airblade CharmRareCharm1–2 Bags3x/rest attack Close range with a Melee weapon
Alistair’s TorchCommonTorch1–2 HandfulsMagic torch illuminating a cave bright as day
Arcane CloakCommonCloak1–2 HandfulsSpellcaster adjusts cloak color, texture, and size
Arcane PrismUncommonPrism3–5 Handfuls+1 to Spellcast Rolls for allies within Close range
Attune RelicLegendaryRelic3+ Bags+1 to Instinct; one relic limit
Bag of FicklesandRareBag1–2 BagsAdjust weight; blow sand to make target Vulnerable
Belt of UnityLegendaryBelt3+ Bags1x/session spend 5 Hope for 3-PC Tag Team Roll
BloodstoneRareStone1–2 BagsWeapon: Brutal (extra die on max damage roll)
Bolster RelicLegendaryRelic3+ Bags+1 to Strength; one relic limit
Box of Many GoodsRareBox1–2 Bags1x/long rest roll d12 for random consumable(s)
Calming PendantRarePendant1–2 BagsOn last Stress, roll d6; on 5+ don’t mark it
Charging QuiverCommonQuiver1–2 HandfulsDamage bonus equal to current tier on arrow attacks
Charm RelicLegendaryRelic3+ Bags+1 to Presence; one relic limit
Clay CompanionLegendaryCompanion3+ BagsSculpt clay into animal companion; behaves as that animal
Companion CaseUncommonContainer3–5 HandfulsAnimal companion inside immune to damage and effects
Control RelicLegendaryRelic3+ Bags+1 to Finesse; one relic limit
Corrector SpriteUncommonSprite3–5 Handfuls1x/short rest gain advantage on an attack roll
Dual FlaskRareFlask1–2 BagsHolds two liquids; swap via switch on side
Elusive AmuletLegendaryAmulet3+ Bags1x/long rest become Hidden until you move
Empty ChestCommonContainer1–2 HandfulsReveals stored items on trigger word or action
Enlighten RelicLegendaryRelic3+ Bags+1 to Knowledge; one relic limit
Fire JarCommonJar1–2 HandfulsPour liquid to produce fire; regenerates on long rest
Flickerfly PendantLegendaryPendant3+ BagsMelee physical weapons attack within Very Close range
Gecko GlovesUncommonGloves3–5 HandfulsClimb vertical surfaces and across ceilings
Gem of AlacrityLegendaryGem3+ BagsWeapon: use Agility for attack rolls
Gem of AudacityLegendaryGem3+ BagsWeapon: use Presence for attack rolls
Gem of InsightLegendaryGem3+ BagsWeapon: use Instinct for attack rolls
Gem of MightLegendaryGem3+ BagsWeapon: use Strength for attack rolls
Gem of PrecisionLegendaryGem3+ BagsWeapon: use Finesse for attack rolls
Gem of SagacityLegendaryGem3+ BagsWeapon: use Knowledge for attack rolls
Glamour StoneCommonStone1–2 HandfulsMemorize appearance; spend Hope to recreate illusion
GliderRareGlider1–2 BagsMark Stress to deploy parachute and glide safely
GreatstoneRareStone1–2 BagsWeapon: Powerful (extra die, discard lowest)
Homing CompassesUncommonCompass3–5 HandfulsTwo compasses always point toward each other
Honing RelicLegendaryRelic3+ Bags+1 to an Experience of your choice; one relic limit
Hopekeeper LocketLegendaryLocket3+ BagsStore Hope at 6; use locket to gain Hope at 0
Infinite BagLegendaryBag3+ BagsPocket dimension storage; retrieve items any time
Lakestrider BootsLegendaryBoots3+ BagsWalk on the surface of water
LorekeeperUncommonBook3–5 Handfuls+1 to action rolls against up to three stored creatures
ManaclesCommonRestraint1–2 HandfulsPair of locking cuffs with a key
Minor Health Potion RecipeUncommonRecipe3–5 HandfulsCraft Minor Health Potion from a vial of blood
Minor Stamina Potion RecipeUncommonRecipe3–5 HandfulsCraft Minor Stamina Potion from creature bone
Mythic Dust RecipeLegendaryRecipe3+ BagsCraft Mythic Dust from fine gold dust
Paragon’s ChainLegendaryChain3+ Bags1x/long rest spend Hope to use d20 as Hope Die
Phoenix FeatherRareFeather1–2 Bags+1 to scar roll when falling unconscious
Piercing ArrowsUncommonAmmunition3–5 Handfuls3x/rest add Proficiency to arrow damage roll
Piper WhistleCommonWhistle1–2 HandfulsPiercing tone heard within 1-mile radius
Portal SeedRareSeed1–2 BagsGrow a portal in 24h; travel between planted seeds
Premium BedrollCommonBedroll1–2 HandfulsAutomatically clear a Stress during downtime
Ring of ResistanceRareRing1–2 Bags1x/long rest halve damage from a successful attack
Ring of SilenceRareRing1–2 BagsSpend Hope for silent footsteps until next rest
Ring of Unbreakable ResolveLegendaryRing3+ Bags1x/session spend 4 Hope to cancel a GM Fear
Shard of MemoryLegendaryShard3+ Bags1x/long rest recall domain card for 2 Hope
Skeleton KeyUncommonKey3–5 HandfulsAdvantage on Finesse Roll to open locked doors
Speaking OrbsCommonOrb1–2 HandfulsPair enabling communication across any distance
Stride RelicLegendaryRelic3+ Bags+1 to Agility; one relic limit
Suspended RodCommonRod1–2 HandfulsRune-inscribed rod suspends in place, defying gravity
ValorstoneUncommonStone3–5 HandfulsArmor: Resilient (d6 on last Armor Slot)
Vial of Darksmoke RecipeUncommonRecipe3–5 HandfulsMark Stress to craft a Vial of Darksmoke
Woven NetCommonNet1–2 HandfulsTrap small creature; break free on Attack Roll (16)
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