OmnisGM / rules
GitHub ↗
Daggerheart · SRD 1.0 · Glossary
ConsumableTierTypeCostDescription
AcidpasteRarePaste1–2 BagsEats away walls and surfaces in bright flashes
Armor StitcherUncommonTool3–5 HandfulsSpend Hope to clear that many Armor Slots
Attune PotionCommonPotion1–2 Handfuls+1 to next Instinct Roll
Blinding OrbLegendaryOrb3+ BagsFlash of light; targets within Close become Vulnerable
Blood of the YorgiRarePotion1–2 BagsTeleport to a visible point within Very Far range
Bolster PotionCommonPotion1–2 Handfuls+1 to next Strength Roll
Bonding HoneyLegendaryHoney3+ BagsGlue two objects together permanently
Bridge SeedLegendarySeed3+ BagsGrow vines to a point within Far range; lasts until rest
ChannelstoneRareStone1–2 BagsUse a vault spell or grimoire once, then return it
Charm PotionCommonPotion1–2 Handfuls+1 to next Presence Roll
Circle of the VoidLegendaryCircle3+ BagsNo magic in void up to Far range; immune to magic
Control PotionCommonPotion1–2 Handfuls+1 to next Finesse Roll
Death TeaLegendaryTea3+ BagsCrit kills target; if no crit before long rest, you die
Dragonbloom TeaLegendaryTea3+ BagsFiery breath: 2d20 physical to Close adversaries
Dripfang PoisonLegendaryPoison3+ BagsTarget takes 8d10 direct magic damage
Enlighten PotionCommonPotion1–2 Handfuls+1 to next Knowledge Roll
Feast of XuriaLegendaryFood3+ BagsClear all HP and Stress; gain 1d4 Hope
FeatherboneLegendaryBone3+ BagsControl falling speed for minutes equal to level
Gill SalveUncommonSalve3–5 HandfulsBreathe underwater for minutes equal to level
Grindletooth VenomCommonVenom1–2 HandfulsAdd d6 to next physical weapon damage roll
Growing PotionLegendaryPotion3+ BagsDouble size; +2 Strength, +1 Proficiency until rest
Health PotionUncommonPotion3–5 HandfulsClear 1d4+1 HP
Homet’s Secret PotionRarePotion1–2 BagsNext successful attack critically succeeds
Hopehold FlareRareFlare1–2 BagsAllies roll d6 on Hope spend; on 6, free effect
Improved Arcane ShardUncommonShard3–5 HandfulsThrow: 2d20 magic damage to group within Far range
Improved Grindletooth VenomUncommonVenom3–5 HandfulsAdd d8 to next physical weapon damage roll
Jar of Lost VoicesLegendaryJar3+ BagsDeafening echo: 6d8 magic damage within Far range
Jumping RootUncommonRoot3–5 HandfulsLeap up to Far range once without rolling
Knowledge StoneLegendaryStone3+ BagsOn death, ally takes a card from your loadout
Major Arcane ShardRareShard1–2 BagsThrow: 4d20 magic damage to group within Far range
Major Attune PotionRarePotion1–2 Bags+1 to Instinct until next rest
Major Bolster PotionRarePotion1–2 Bags+1 to Strength until next rest
Major Charm PotionRarePotion1–2 Bags+1 to Presence until next rest
Major Control PotionRarePotion1–2 Bags+1 to Finesse until next rest
Major Enlighten PotionRarePotion1–2 Bags+1 to Knowledge until next rest
Major Health PotionLegendaryPotion3+ BagsClear 1d4+2 HP
Major Stamina PotionLegendaryPotion3+ BagsClear 1d4+2 Stress
Major Stride PotionRarePotion1–2 Bags+1 to Agility until next rest
Minor Health PotionCommonPotion1–2 HandfulsClear 1d4 HP
Minor Stamina PotionCommonPotion1–2 HandfulsClear 1d4 Stress
Mirror of MarigoldLegendaryMirror3+ BagsSpend Hope to negate damage; mirror shatters
Morphing ClayUncommonClay3–5 HandfulsSpend Hope to alter face; unrecognizable until rest
Mythic DustRareDust1–2 BagsAdd d12 to next magic weapon damage roll
Ogre MuskLegendaryMusk3+ BagsPrevent tracking by any means until next rest
Potion of StabilityUncommonPotion3–5 HandfulsChoose one additional downtime move
Redthorn SalivaRareSaliva1–2 BagsAdd d12 to next physical weapon damage roll
Replication ParchmentUncommonParchment3–5 HandfulsCopy another parchment’s contents; becomes mundane
Shrinking PotionLegendaryPotion3+ BagsHalve size; +2 Agility, -1 Proficiency until rest
Sleeping SapLegendarySap3+ BagsFall asleep for full night’s rest; clear all Stress
Snap PowderUncommonPowder3–5 HandfulsMark a Stress and clear a HP
Stamina PotionUncommonPotion3–5 HandfulsClear 1d4+1 Stress
StardropLegendaryDrop3+ BagsComet hailstorm: 8d20 physical within Very Far range
Stride PotionCommonPotion1–2 Handfuls+1 to next Agility Roll
Sun Tree SapLegendarySap3+ BagsRoll d6: clear HP, clear Stress, or gain a scar
Sweet MossLegendaryMoss3+ BagsDuring rest clear 1d10 HP or 1d10 Stress
Unstable Arcane ShardCommonShard1–2 HandfulsThrow: 1d20 magic damage to group within Far range
Varik LeavesCommonLeaves1–2 HandfulsImmediately gain 2 Hope
Vial of DarksmokeUncommonVial3–5 HandfulsRoll Agility d6s; add highest to Evasion vs attack
Vial of MoondripCommonVial1–2 HandfulsSee in total darkness until next rest
WingsproutLegendarySprout3+ BagsFly for minutes equal to your level
Build your character in OmnisGM An interactive character sheet — for these very rules.