OmnisGM/ rules

Weapons (Reference)

WeaponCategoryTierTraitRangeDamageBurdenFeature
Arcane-Frame WheelchairPrimary1SpellcastFard6 magOne-HandedReliable: +1 to attack rolls
Arcane GauntletsPrimary1StrengthMeleed10+3 magTwo-Handed—
BattleaxePrimary1StrengthMeleed10+3 phyTwo-Handed—
BroadswordPrimary1AgilityMeleed8 phyOne-HandedReliable: +1 to attack rolls
CrossbowPrimary1FinesseFard6+1 phyOne-Handed—
CutlassPrimary1PresenceMeleed8+1 phyOne-Handed—
DaggerPrimary1FinesseMeleed8+1 phyOne-Handed—
DualstaffPrimary1InstinctFard6+3 magTwo-Handed—
Glowing RingsPrimary1AgilityVery Closed10+2 magTwo-Handed—
GreatstaffPrimary1KnowledgeVery Fard6 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
GreatswordPrimary1StrengthMeleed10+3 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
HalberdPrimary1StrengthVery Closed10+2 phyTwo-HandedCumbersome: -1 to Finesse
Hallowed AxePrimary1StrengthMeleed8+1 magOne-Handed—
Hand RunesPrimary1InstinctVery Closed10 magOne-Handed—
Heavy-Frame WheelchairPrimary1StrengthMeleed12+3 phyTwo-HandedHeavy: -1 to Evasion
Light-Frame WheelchairPrimary1AgilityMeleed8 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
LongbowPrimary1AgilityVery Fard8+3 phyTwo-HandedCumbersome: -1 to Finesse
LongswordPrimary1AgilityMeleed10+3 phyTwo-Handed—
MacePrimary1StrengthMeleed8+1 phyOne-Handed—
QuarterstaffPrimary1InstinctMeleed10+3 phyTwo-Handed—
RapierPrimary1PresenceMeleed8 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Returning BladePrimary1FinesseClosed8 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
ScepterPrimary1PresenceFard6 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8.
ShortbowPrimary1AgilityFard6+3 phyTwo-Handed—
ShortstaffPrimary1InstinctClosed8+1 magOne-Handed—
SpearPrimary1FinesseVery Closed8+3 phyTwo-Handed—
WandPrimary1KnowledgeFard6+1 magOne-Handed—
WarhammerPrimary1StrengthMeleed12+3 phyTwo-HandedHeavy: -1 to Evasion
Bladed WhipPrimary2AgilityVery Closed8+3 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
BlunderbussPrimary2FinesseClosed8+6 phyTwo-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Casting SwordPrimary2StrengthMeleed10+4 magTwo-HandedVersatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring DaggerPrimary2FinesseMeleed8+4 magOne-HandedScary: On a successful attack, the target must mark a Stress.
Ego BladePrimary2AgilityMeleed12+4 magOne-HandedPompous: You must have a Presence of 0 or lower to use this weapon.
Elder BowPrimary2InstinctFard6+4 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair BowPrimary2AgilityVery Fard6+5 phyTwo-HandedReliable: +1 to attack rolls
Gilded FalchionPrimary2StrengthMeleed10+4 phyOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
GreatbowPrimary2StrengthFard6+6 phyTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Hammer of ExotaPrimary2InstinctMeleed8+6 magTwo-HandedEruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Improved Arcane-Frame WheelchairPrimary2SpellcastFard6+3 magOne-HandedReliable: +1 to attack rolls
Improved Arcane GauntletsPrimary2StrengthMeleed10+6 magTwo-Handed—
Improved BattleaxePrimary2StrengthMeleed10+6 phyTwo-Handed—
Improved BroadswordPrimary2AgilityMeleed8+3 phyOne-HandedReliable: +1 to attack rolls
Improved CrossbowPrimary2FinesseFard6+4 phyOne-Handed—
Improved CutlassPrimary2PresenceMeleed8+4 phyOne-Handed—
Improved DaggerPrimary2FinesseMeleed8+4 phyOne-Handed—
Improved DualstaffPrimary2InstinctFard6+6 magTwo-Handed—
Improved Glowing RingsPrimary2AgilityVery Closed10+5 magTwo-Handed—
Improved GreatstaffPrimary2KnowledgeVery Fard6+3 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Improved GreatswordPrimary2StrengthMeleed10+6 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved HalberdPrimary2StrengthVery Closed10+5 phyTwo-HandedCumbersome: -1 to Finesse
Improved Hallowed AxePrimary2StrengthMeleed8+4 magOne-Handed—
Improved Hand RunesPrimary2InstinctVery Closed10+3 magOne-Handed—
Improved Heavy-Frame WheelchairPrimary2StrengthMeleed12+6 phyTwo-HandedHeavy: -1 to Evasion
Improved Light-Frame WheelchairPrimary2AgilityMeleed8+3 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Improved LongbowPrimary2AgilityVery Fard8+6 phyTwo-HandedCumbersome: -1 to Finesse
Improved LongswordPrimary2AgilityMeleed10+6 phyTwo-Handed—
Improved MacePrimary2StrengthMeleed8+4 phyOne-Handed—
Improved QuarterstaffPrimary2InstinctMeleed10+6 phyTwo-Handed—
Improved RapierPrimary2PresenceMeleed8+3 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Returning BladePrimary2FinesseClosed8+3 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved ScepterPrimary2PresenceFard6+3 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved ShortbowPrimary2AgilityFard6+6 phyTwo-Handed—
Improved ShortstaffPrimary2InstinctClosed8+4 magOne-Handed—
Improved SpearPrimary2FinesseVery Closed8+6 phyTwo-Handed—
Improved WandPrimary2KnowledgeFard6+4 magOne-Handed—
Improved WarhammerPrimary2StrengthMeleed12+6 phyTwo-HandedHeavy: -1 to Evasion
Keeper’s StaffPrimary2KnowledgeFard6+4 magTwo-HandedReliable: +1 to attack rolls
Knuckle BladesPrimary2StrengthMeleed10+6 phyTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Scepter of EliasPrimary2PresenceFard6+3 magOne-HandedInvigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Steelforged HalberdPrimary2StrengthVery Closed8+4 phyTwo-HandedScary: On a successful attack, the target must mark a Stress.
Urok BroadswordPrimary2FinesseMeleed8+3 phyOne-HandedDeadly: When you deal Severe damage, the target must mark an additional HP.
Wand of EnthrallmentPrimary2PresenceFard6+4 magOne-HandedPersuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
War ScythePrimary2FinesseVery Closed8+5 phyTwo-HandedReliable: +1 to attack rolls
Yutari BloodbowPrimary2FinesseFard6+4 magTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Advanced Arcane-Frame WheelchairPrimary3SpellcastFard6+6 magOne-HandedReliable: +1 to attack rolls
Advanced Arcane GauntletsPrimary3StrengthMeleed10+9 magTwo-Handed—
Advanced BattleaxePrimary3StrengthMeleed10+9 phyTwo-Handed—
Advanced BroadswordPrimary3AgilityMeleed8+6 phyOne-HandedReliable: +1 to attack rolls
Advanced CrossbowPrimary3FinesseFard6+7 phyOne-Handed—
Advanced CutlassPrimary3PresenceMeleed8+7 phyOne-Handed—
Advanced DaggerPrimary3FinesseMeleed8+7 phyOne-Handed—
Advanced DualstaffPrimary3InstinctFard6+9 magTwo-Handed—
Advanced Glowing RingsPrimary3AgilityVery Closed10+8 magTwo-Handed—
Advanced GreatstaffPrimary3KnowledgeVery Fard6+6 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Advanced GreatswordPrimary3StrengthMeleed10+9 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced HalberdPrimary3StrengthVery Closed10+8 phyTwo-HandedCumbersome: -1 to Finesse
Advanced Hallowed AxePrimary3StrengthMeleed8+7 magOne-Handed—
Advanced Hand RunesPrimary3InstinctVery Closed10+6 magOne-Handed—
Advanced Heavy-Frame WheelchairPrimary3StrengthMeleed12+9 phyTwo-HandedHeavy: -1 to Evasion
Advanced Light-Frame WheelchairPrimary3AgilityMeleed8+6 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced LongbowPrimary3AgilityVery Fard8+9 phyTwo-HandedCumbersome: -1 to Finesse
Advanced LongswordPrimary3AgilityMeleed10+9 phyTwo-Handed—
Advanced MacePrimary3StrengthMeleed8+7 phyOne-Handed—
Advanced QuarterstaffPrimary3InstinctMeleed10+9 phyTwo-Handed—
Advanced RapierPrimary3PresenceMeleed8+6 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Returning BladePrimary3FinesseClosed8+6 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced ScepterPrimary3PresenceFard6+6 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced ShortbowPrimary3AgilityFard6+9 phyTwo-Handed—
Advanced ShortstaffPrimary3InstinctClosed8+7 magOne-Handed—
Advanced SpearPrimary3FinesseVery Closed8+9 phyTwo-Handed—
Advanced WandPrimary3KnowledgeFard6+7 magOne-Handed—
Advanced WarhammerPrimary3StrengthMeleed12+9 phyTwo-HandedHeavy: -1 to Evasion
Axe of FortunisPrimary3StrengthMeleed10+8 magTwo-HandedLucky: On a failed attack, you can mark a Stress to reroll your attack.
Black Powder RevolverPrimary3FinesseFard6+8 phyOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Blessed AnlacePrimary3InstinctMeleed10+6 magOne-HandedHealing: During downtime, automatically clear a Hit Point.
BraveswordPrimary3StrengthMeleed12+7 phyTwo-HandedBrave: -1 to Evasion; +3 to Severe damage threshold
Double FlailPrimary3AgilityVery Closed10+8 phyTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
FirestaffPrimary3InstinctFard6+7 magTwo-HandedBurning: When you roll a 6 on a damage die, the target must mark a Stress.
Flickerfly BladePrimary3AgilityMeleed8+5 phyOne-HandedSharpwing: Gain a bonus to your damage rolls equal to your Agility.
GhostbladePrimary3PresenceMeleed10+7 phy or magOne-HandedOtherworldly: On a successful attack, you can deal physical or magic damage.
Gilded BowPrimary3FinesseFard6+7 magTwo-HandedSelf-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.
Hammer of WrathPrimary3StrengthMeleed10+7 phyTwo-HandedDevastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Ilmari’s RiflePrimary3FinesseVery Fard6+6 magOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Labrys AxePrimary3StrengthMeleed10+7 phyTwo-HandedProtective: +1 to Armor Score
Mage OrbPrimary3KnowledgeFard6+7 magOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Meridian CutlassPrimary3PresenceMeleed10+5 phyOne-HandedDueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable SaberPrimary3PresenceMeleed10+7 phyOne-HandedRetractable: The blade can be hidden in the hilt to avoid detection.
Runes of RuinationPrimary3KnowledgeVery Closed20+4 magOne-HandedPainful: Each time you make a successful attack, you must mark a Stress.
Spiked BowPrimary3AgilityVery Fard6+7 phyTwo-HandedVersatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Talon BladesPrimary3FinesseClosed10+7 phyTwo-HandedBrutal: When you roll the maximum value on a damage die, roll an additional damage die.
Widogast PendantPrimary3KnowledgeClosed10+5 magOne-HandedTimebending: You choose the target of your attack after making your attack roll.
Aantari BowPrimary4FinesseFard6+11 phyTwo-HandedReliable: +1 to attack rolls
BloodstaffPrimary4InstinctFard20+7 magTwo-HandedPainful: Each time you make a successful attack, you must mark a Stress.
Curved DaggerPrimary4FinesseMeleed8+9 phyOne-HandedSerrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Dual-Ended SwordPrimary4AgilityMeleed10+9 phyTwo-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Extended PolearmPrimary4FinesseVery Closed8+10 phyTwo-HandedLong: This weapon’s attack targets all adversaries in a line within range.
Floating BladeshardsPrimary4InstinctClosed8+9 magOne-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Fusion GlovesPrimary4KnowledgeVery Fard6+9 magTwo-HandedBonded: Gain a bonus to your damage rolls equal to your level.
Hand CannonPrimary4FinesseVery Fard6+12 phyOne-HandedReloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Impact GauntletPrimary4StrengthMeleed10+11 phyOne-HandedConcussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Legendary Arcane-Frame WheelchairPrimary4SpellcastFard6+9 magOne-HandedReliable: +1 to attack rolls
Legendary Arcane GauntletsPrimary4StrengthMeleed10+12 magTwo-Handed—
Legendary BattleaxePrimary4StrengthMeleed10+12 phyTwo-Handed—
Legendary BroadswordPrimary4AgilityMeleed8+9 phyOne-HandedReliable: +1 to attack rolls
Legendary CrossbowPrimary4FinesseFard6+10 phyOne-Handed—
Legendary CutlassPrimary4PresenceMeleed8+10 phyOne-Handed—
Legendary DaggerPrimary4FinesseMeleed8+9 phyOne-Handed—
Legendary DualstaffPrimary4InstinctFard8+12 magTwo-Handed—
Legendary Glowing RingsPrimary4AgilityVery Closed10+11 magTwo-Handed—
Legendary GreatstaffPrimary4KnowledgeVery Fard6+9 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.
Legendary GreatswordPrimary4StrengthMeleed10+12 phyTwo-HandedMassive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary HalberdPrimary4StrengthVery Closed10+11 phyTwo-HandedCumbersome: -1 to Finesse
Legendary Hallowed AxePrimary4StrengthMeleed8+10 magOne-Handed—
Legendary Hand RunesPrimary4InstinctVery Closed10+9 magOne-Handed—
Legendary Heavy-Frame WheelchairPrimary4StrengthMeleed12+12 phyTwo-HandedHeavy: -1 to Evasion
Legendary Light-Frame WheelchairPrimary4AgilityMeleed8+9 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary LongbowPrimary4AgilityVery Fard8+12 phyTwo-HandedCumbersome: -1 to Finesse
Legendary LongswordPrimary4AgilityMeleed10+12 phyTwo-Handed—
Legendary MacePrimary4StrengthMeleed8+10 phyOne-Handed—
Legendary QuarterstaffPrimary4InstinctMeleed10+12 phyTwo-Handed—
Legendary RapierPrimary4PresenceMeleed8+9 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Returning BladePrimary4FinesseClosed8+9 magOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary ScepterPrimary4PresenceFard6+9 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary ShortbowPrimary4AgilityFard6+12 phyTwo-Handed—
Legendary ShortstaffPrimary4InstinctClosed8+10 magOne-Handed—
Legendary SpearPrimary4FinesseVery Closed8+12 phyTwo-Handed—
Legendary WandPrimary4KnowledgeFard6+10 magOne-Handed—
Legendary WarhammerPrimary4StrengthMeleed12+12 phyTwo-HandedHeavy: -1 to Evasion
Magus RevolverPrimary4FinesseVery Fard6+13 magOne-HandedReloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Midas ScythePrimary4KnowledgeMeleed10+9 magTwo-HandedGreedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Ricochet AxesPrimary4AgilityFard6+11 phyTwo-HandedBouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Siphoning GauntletsPrimary4PresenceMeleed10+9 magTwo-HandedLifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Sledge AxePrimary4StrengthMeleed12+13 phyTwo-HandedDestructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Swinging RopebladePrimary4PresenceClosed8+9 phyTwo-HandedGrappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Sword of Light & FlamePrimary4StrengthMeleed10+11 magTwo-HandedHot: This weapon cuts through solid material.
ThistlebowPrimary4InstinctFard6+13 magTwo-HandedReliable: +1 to attack rolls
Wand of EssekPrimary4KnowledgeFard8+13 magOne-HandedTimebending: You can choose the target of your attack after making your attack roll.
GrapplerSecondary1FinesseClosed6 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Hand CrossbowSecondary1FinesseFard6+1 phyOne-Handed—
Round ShieldSecondary1StrengthMeleed4 phyOne-HandedProtective: +1 to Armor Score
ShortswordSecondary1AgilityMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Small DaggerSecondary1FinesseMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Tower ShieldSecondary1StrengthMeleed6 phyOne-HandedBarrier: +2 to Armor Score; -1 to Evasion
WhipSecondary1PresenceVery Closed6 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved GrapplerSecondary2FinesseClosed6+2 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Improved Hand CrossbowSecondary2FinesseFard6+3 phyOne-Handed—
Improved Round ShieldSecondary2StrengthMeleed4+2 phyOne-HandedProtective: +2 to Armor Score
Improved ShortswordSecondary2AgilityMeleed8+2 phyOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Small DaggerSecondary2FinesseMeleed8+2 phyOne-HandedPaired: +3 to primary weapon damage to targets within Melee range
Improved Tower ShieldSecondary2StrengthMeleed6+2 phyOne-HandedBarrier: +3 to Armor Score; -1 to Evasion
Improved WhipSecondary2PresenceVery Closed6+2 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Parrying DaggerSecondary2FinesseMeleed6+2 phyOne-HandedParry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.
Returning AxeSecondary2AgilityClosed6+4 phyOne-HandedReturning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Spiked ShieldSecondary2StrengthMeleed6+2 phyOne-HandedDouble Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Advanced GrapplerSecondary3FinesseClosed6+4 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand CrossbowSecondary3FinesseFard6+5 phyOne-Handed—
Advanced Round ShieldSecondary3StrengthMeleed4+4 phyOne-HandedProtective: +3 to Armor Score
Advanced ShortswordSecondary3AgilityMeleed8+4 phyOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Small DaggerSecondary3FinesseMeleed8+4 phyOne-HandedPaired: +4 to primary weapon damage to targets within Melee range
Advanced Tower ShieldSecondary3StrengthMeleed6+4 phyOne-HandedBarrier: +4 to Armor Score; -1 to Evasion
Advanced WhipSecondary3PresenceVery Closed6+4 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
BucklerSecondary3AgilityMeleed4+4 phyOne-HandedDeflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Hand SlingSecondary3FinesseVery Fard6+4 phyOne-HandedVersatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Powered GauntletSecondary3KnowledgeClosed6+4 phyOne-HandedCharged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
BraveshieldSecondary4AgilityMeleed4+6 phyOne-HandedSheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle ClawsSecondary4StrengthMeleed6+8 phyOne-HandedDoubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Legendary GrapplerSecondary4FinesseClosed6+6 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand CrossbowSecondary4FinesseFard6+7 phyOne-Handed—
Legendary Round ShieldSecondary4StrengthMeleed4+6 phyOne-HandedProtective: +4 to Armor Score
Legendary ShortswordSecondary4AgilityMeleed8+6 phyOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Small DaggerSecondary4FinesseMeleed8+6 phyOne-HandedPaired: +5 to primary weapon damage to targets within Melee range
Legendary Tower ShieldSecondary4StrengthMeleed6+6 phyOne-HandedBarrier: +5 to Armor Score; -1 to Evasion.
Legendary WhipSecondary4PresenceVery Closed6+6 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Primer ShardSecondary4InstinctVery Closed4 phyOne-HandedLocked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.
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