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Daggerheart · SRD 1.0 · Glossary
ArmorTierBase ThresholdsArmor ScoreArmor SlotsFeature
Chainmail Armor17 / 1544Heavy: -1 to Evasion
Full Plate Armor18 / 1744Very Heavy: -2 to Evasion; -1 to Agility
Gambeson Armor15 / 1133Flexible: +1 to Evasion
Leather Armor16 / 1333
Elundrian Chain Armor29 / 2144Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor29 / 2144Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Improved Chainmail Armor211 / 2455Heavy: -1 to Evasion
Improved Full Plate Armor213 / 2855Very Heavy: -2 to Evasion; -1 to Agility
Improved Gambeson Armor27 / 1644Flexible: +1 to Evasion
Improved Leather Armor29 / 2044
Irontree Breastplate Armor29 / 2044Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Rosewild Armor211 / 2355Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
Runetan Floating Armor29 / 2044Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor28 / 1855Quiet: You gain a +2 bonus to rolls you make to move silently.
Advanced Chainmail Armor313 / 3166Heavy: -1 to Evasion
Advanced Full Plate Armor315 / 3566Very Heavy: -2 to Evasion; -1 to Agility
Advanced Gambeson Armor39 / 2355Flexible: +1 to Evasion
Advanced Leather Armor311 / 2755
Bellamoi Fine Armor311 / 2755Gilded: +1 to Presence
Bladefare Armor316 / 3966Physical: You can’t mark an Armor Slot to reduce magic damage.
Dragonscale Armor311 / 2755Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Monett’s Cloak316 / 3966Magic: You can’t mark an Armor Slot to reduce physical damage.
Runes of Fortification317 / 4366Painful: Each time you mark an Armor Slot, you must mark a Stress.
Spiked Plate Armor310 / 2555Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Channeling Armor413 / 3655Channeling: +1 to Spellcast Rolls
Dunamis Silkchain413 / 3677Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Emberwoven Armor413 / 3666Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor415 / 4044Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Legendary Chainmail Armor415 / 4077Heavy: -1 to Evasion
Legendary Full Plate Armor417 / 4477Very Heavy: -2 to Evasion; -1 to Agility
Legendary Gambeson Armor411 / 3266Flexible: +1 to Evasion
Legendary Leather Armor413 / 3666
Savior Chainmail418 / 4888Difficult: -1 to all character traits and Evasion
Veritas Opal Armor413 / 3666Truthseeking: This armor glows when another creature within Close range tells a lie.
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