| Armor | Tier | Base Thresholds | Armor Score | Armor Slots | Feature |
|---|---|---|---|---|---|
| Chainmail Armor | 1 | 7 / 15 | 4 | 4 | Heavy: -1 to Evasion |
| Full Plate Armor | 1 | 8 / 17 | 4 | 4 | Very Heavy: -2 to Evasion; -1 to Agility |
| Gambeson Armor | 1 | 5 / 11 | 3 | 3 | Flexible: +1 to Evasion |
| Leather Armor | 1 | 6 / 13 | 3 | 3 | — |
| Elundrian Chain Armor | 2 | 9 / 21 | 4 | 4 | Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds. |
| Harrowbone Armor | 2 | 9 / 21 | 4 | 4 | Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. |
| Improved Chainmail Armor | 2 | 11 / 24 | 5 | 5 | Heavy: -1 to Evasion |
| Improved Full Plate Armor | 2 | 13 / 28 | 5 | 5 | Very Heavy: -2 to Evasion; -1 to Agility |
| Improved Gambeson Armor | 2 | 7 / 16 | 4 | 4 | Flexible: +1 to Evasion |
| Improved Leather Armor | 2 | 9 / 20 | 4 | 4 | — |
| Irontree Breastplate Armor | 2 | 9 / 20 | 4 | 4 | Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot. |
| Rosewild Armor | 2 | 11 / 23 | 5 | 5 | Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. |
| Runetan Floating Armor | 2 | 9 / 20 | 4 | 4 | Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. |
| Tyris Soft Armor | 2 | 8 / 18 | 5 | 5 | Quiet: You gain a +2 bonus to rolls you make to move silently. |
| Advanced Chainmail Armor | 3 | 13 / 31 | 6 | 6 | Heavy: -1 to Evasion |
| Advanced Full Plate Armor | 3 | 15 / 35 | 6 | 6 | Very Heavy: -2 to Evasion; -1 to Agility |
| Advanced Gambeson Armor | 3 | 9 / 23 | 5 | 5 | Flexible: +1 to Evasion |
| Advanced Leather Armor | 3 | 11 / 27 | 5 | 5 | — |
| Bellamoi Fine Armor | 3 | 11 / 27 | 5 | 5 | Gilded: +1 to Presence |
| Bladefare Armor | 3 | 16 / 39 | 6 | 6 | Physical: You can’t mark an Armor Slot to reduce magic damage. |
| Dragonscale Armor | 3 | 11 / 27 | 5 | 5 | Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. |
| Monett’s Cloak | 3 | 16 / 39 | 6 | 6 | Magic: You can’t mark an Armor Slot to reduce physical damage. |
| Runes of Fortification | 3 | 17 / 43 | 6 | 6 | Painful: Each time you mark an Armor Slot, you must mark a Stress. |
| Spiked Plate Armor | 3 | 10 / 25 | 5 | 5 | Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. |
| Channeling Armor | 4 | 13 / 36 | 5 | 5 | Channeling: +1 to Spellcast Rolls |
| Dunamis Silkchain | 4 | 13 / 36 | 7 | 7 | Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. |
| Emberwoven Armor | 4 | 13 / 36 | 6 | 6 | Burning: When an adversary attacks you within Melee range, they mark a Stress. |
| Full Fortified Armor | 4 | 15 / 40 | 4 | 4 | Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. |
| Legendary Chainmail Armor | 4 | 15 / 40 | 7 | 7 | Heavy: -1 to Evasion |
| Legendary Full Plate Armor | 4 | 17 / 44 | 7 | 7 | Very Heavy: -2 to Evasion; -1 to Agility |
| Legendary Gambeson Armor | 4 | 11 / 32 | 6 | 6 | Flexible: +1 to Evasion |
| Legendary Leather Armor | 4 | 13 / 36 | 6 | 6 | — |
| Savior Chainmail | 4 | 18 / 48 | 8 | 8 | Difficult: -1 to all character traits and Evasion |
| Veritas Opal Armor | 4 | 13 / 36 | 6 | 6 | Truthseeking: This armor glows when another creature within Close range tells a lie. |
Daggerheart · SRD 1.0 · Glossary
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal