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Daggerheart · SRD 1.0 · Glossary
ArmorTierBase ThresholdsArmor ScoreArmor SlotsFeature
Chainmail Armor17 / 1544Heavy: -1 to Evasion
Full Plate Armor18 / 1744Very Heavy: -2 to Evasion; -1 to Agility
Gambeson Armor15 / 1133Flexible: +1 to Evasion
Leather Armor16 / 1333
Elundrian Chain Armor29 / 2144Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor29 / 2144Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Improved Chainmail Armor211 / 2455Heavy: -1 to Evasion
Improved Full Plate Armor213 / 2855Very Heavy: -2 to Evasion; -1 to Agility
Improved Gambeson Armor27 / 1644Flexible: +1 to Evasion
Improved Leather Armor29 / 2044
Irontree Breastplate Armor29 / 2044Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Rosewild Armor211 / 2355Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
Runetan Floating Armor29 / 2044Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor28 / 1855Quiet: You gain a +2 bonus to rolls you make to move silently.
Advanced Chainmail Armor313 / 3166Heavy: -1 to Evasion
Advanced Full Plate Armor315 / 3566Very Heavy: -2 to Evasion; -1 to Agility
Advanced Gambeson Armor39 / 2355Flexible: +1 to Evasion
Advanced Leather Armor311 / 2755
Bellamoi Fine Armor311 / 2755Gilded: +1 to Presence
Bladefare Armor316 / 3966Physical: You can’t mark an Armor Slot to reduce magic damage.
Dragonscale Armor311 / 2755Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Monett’s Cloak316 / 3966Magic: You can’t mark an Armor Slot to reduce physical damage.
Runes of Fortification317 / 4366Painful: Each time you mark an Armor Slot, you must mark a Stress.
Spiked Plate Armor310 / 2555Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Channeling Armor413 / 3655Channeling: +1 to Spellcast Rolls
Dunamis Silkchain413 / 3677Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Emberwoven Armor413 / 3666Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor415 / 4044Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Legendary Chainmail Armor415 / 4077Heavy: -1 to Evasion
Legendary Full Plate Armor417 / 4477Very Heavy: -2 to Evasion; -1 to Agility
Legendary Gambeson Armor411 / 3266Flexible: +1 to Evasion
Legendary Leather Armor413 / 3666
Savior Chainmail418 / 4888Difficult: -1 to all character traits and Evasion
Veritas Opal Armor413 / 3666Truthseeking: This armor glows when another creature within Close range tells a lie.
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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at www.daggerheart.com. Converted to Markdown by OmnisGM, in part from an earlier community conversion; the rules text is unchanged. Not affiliated with or endorsed by Darrington Press. Legal