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D&D · SRD 5.1 (5e, 2014)

Ancient Red Dragon (Chromatic) Gargantuan Dragon, Chaotic Evil

Armor Class
22 (natural armor)
Hit Points
546 (28d20 + 252)
Speed
40 ft., Climb 40 ft., Fly 80 ft.
STRDEXCONINTWISCHA
SCORE301029181523
MOD+10+0+9+4+2+6
SAVE+10+0+9+4+2+6
Saving Throws
Dex +7, Con +16, Wis +9, Cha +13
Skills
Perception +16, Stealth +7
Immunities
Fire
Senses
blindsight 60 ft., darkvision 120 ft.; Passive Perception 26
Languages
Common, Draconic
CR
24 (XP 62,000)

Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) Piercing damage plus 14 (4d6) Fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) Slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) Bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) Fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) Bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal