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Bone Devil

Bone DevilLarge Fiend (Devil), Lawful Evil

Armor Class
19 (natural armor)
Hit Points
142 (15d10 + 60)
Speed
40 ft., Fly 40 ft.
STRDEXCONINTWISCHA
SCORE181618131416
MOD+4+3+4+1+2+3
SAVE+4+3+4+1+2+3
Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Resistances
Cold; Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't silvered
Immunities
Fire, Poison; Poisoned
Senses
darkvision 120 ft.; Passive Perception 12
Languages
Infernal, telepathy 120 ft.
CR
9 (XP 5,000)

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) Slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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