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D&D · SRD 5.1 (5e, 2014)

Glabrezu (Demon) Large Fiend (Demon), Chaotic Evil

Armor Class
17 (natural armor)
Hit Points
157 (15d10 + 75)
Speed
40 ft.
STRDEXCONINTWISCHA
SCORE201521191716
MOD+5+2+5+4+3+3
SAVE+5+2+5+4+3+3
Saving Throws
Str +9, Con +9, Wis +7, Cha +7
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Immunities
Poison; Poisoned
Senses
truesight 120 ft.; Passive Perception 13
Languages
Abyssal, telepathy 120 ft.
CR
9 (XP 5,000)

Traits

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material Components

At will: Darkness, Detect Magic, Dispel Magic

1/day each: Confusion, Fly, Power Word Stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) Bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Bludgeoning damage.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal