Glabrezu (Demon) Large Fiend (Demon), Chaotic Evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 157 (15d10 + 75)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 20 | 15 | 21 | 19 | 17 | 16 |
| MOD | +5 | +2 | +5 | +4 | +3 | +3 |
| SAVE | +5 | +2 | +5 | +4 | +3 | +3 |
- Saving Throws
- Str +9, Con +9, Wis +7, Cha +7
- Resistances
- Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical attacks
- Immunities
- Poison; Poisoned
- Senses
- truesight 120 ft.; Passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
- CR
- 9 (XP 5,000)
Traits
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material Components
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, Fly, Power Word Stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) Bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Bludgeoning damage.