OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Dretch (Demon) Small Fiend (Demon), Chaotic Evil

Armor Class
11 (natural armor)
Hit Points
18 (4d6 + 4)
Speed
20 ft.
STRDEXCONINTWISCHA
SCORE111112583
MOD+0+0+1-3-1-4
SAVE+0+0+1-3-1-4
Resistances
Cold, Fire, Lightning
Immunities
Poison; Poisoned
Senses
darkvision 60 ft.; Passive Perception 9
Languages
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
CR
1/4 (XP 50)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) Slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal