Dretch (Demon) Small Fiend (Demon), Chaotic Evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 18 (4d6 + 4)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 11 | 11 | 12 | 5 | 8 | 3 |
| MOD | +0 | +0 | +1 | -3 | -1 | -4 |
| SAVE | +0 | +0 | +1 | -3 | -1 | -4 |
- Resistances
- Cold, Fire, Lightning
- Immunities
- Poison; Poisoned
- Senses
- darkvision 60 ft.; Passive Perception 9
- Languages
- Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- CR
- 1/4 (XP 50)
Actions
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) Slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.