Hell Hound Medium Fiend, Lawful Evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 17 | 12 | 14 | 6 | 13 | 6 |
| MOD | +3 | +1 | +2 | -2 | +1 | -2 |
| SAVE | +3 | +1 | +2 | -2 | +1 | -2 |
- Skills
- Perception +5
- Immunities
- Fire
- Senses
- darkvision 60 ft.; Passive Perception 15
- Languages
- understands Infernal but can't speak it
- CR
- 3 (XP 700)
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Fire damage.
Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) Fire damage on a failed save, or half as much damage on a successful one.