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D&D · SRD 5.1 (5e, 2014)

Brass Dragon Wyrmling (Metallic) Medium Dragon, Chaotic Good

Armor Class
16 (natural armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft., Burrow 15 ft., Fly 60 ft.
STRDEXCONINTWISCHA
SCORE151013101113
MOD+2+0+1+0+0+1
SAVE+2+0+1+0+0+1
Saving Throws
Dex +2, Con +3, Wis +2, Cha +3
Skills
Perception +4, Stealth +2
Immunities
Fire
Senses
blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
Languages
Draconic
CR
1 (XP 200)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) Piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) Fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal