Brass Dragon Wyrmling (Metallic) Medium Dragon, Chaotic Good
- Armor Class
- 16 (natural armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft., Burrow 15 ft., Fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| SCORE | 15 | 10 | 13 | 10 | 11 | 13 |
| MOD | +2 | +0 | +1 | +0 | +0 | +1 |
| SAVE | +2 | +0 | +1 | +0 | +0 | +1 |
- Saving Throws
- Dex +2, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +2
- Immunities
- Fire
- Senses
- blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
- Languages
- Draconic
- CR
- 1 (XP 200)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) Piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) Fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.