OmnisGM / rules
GitHub ↗
D&D · SRD 5.1 (5e, 2014)

Copper Dragon Wyrmling (Metallic) Medium Dragon, Chaotic Good

Armor Class
16 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
30 ft., Climb 30 ft., Fly 60 ft.
STRDEXCONINTWISCHA
SCORE151213141113
MOD+2+1+1+2+0+1
SAVE+2+1+1+2+0+1
Saving Throws
Dex +3, Con +3, Wis +2, Cha +3
Skills
Perception +4, Stealth +3
Immunities
Acid
Senses
blindsight 10 ft., darkvision 60 ft.; Passive Perception 14
Languages
Draconic
CR
1 (XP 200)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) Piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) Acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Build your character in OmnisGM An interactive character sheet — for these very rules.
Includes material from the System Reference Document (SRD 5.2.1 / 5.1) by Wizards of the Coast, licensed under CC BY 4.0. Legal